ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-05 12:00 - in Principia SMP - 1.16.5 Minecraft Server! Link |
Well this server hasn't seen much of any activity recently... |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-06 21:24 - in The Apparatus font Link |
A while back (erm, a year or two ago), Danil_2461 recreated the font from the Apparatus logo and other texts in Apparatus. I think it looks pretty nice and accurate. You might have noticed me using it sometimes here and there. Download .ttf |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-08 08:29 - in How to use the "Toggle lock button?" Link |
In what way? It locks the object in the sandbox menu, making it not adjust itself if it intersects with another object. Take a plank, lock it, take another plank, lock it, rotate it 90* and put them together into a plus sign and they will stay that way, despite intersecting eachothers collision. Of course this is only a sandbox feature so when you play the level they will snap back, but if you connect them to a static object like the Platform then they will of course stay in place. It eases making large contraptions with potentially intersecting objects and without the risk of a badly duplicated object shifting it off the grid. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-12 12:47 - in Oil Rig in Adventure Mode? (probably stupid question) (edited 2022-11-12 13:01) Link |
Yeah I don't think Oil Rigs actually generate in the adventure mode, which is a bit unfortunate as it makes a lot of factory objects unobtainable. At least, not from what I've witnessed from having explored the generated adventure worlds throughout the years. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-12 12:54 - in How to play the level in the official community site archive? Link |
From the downloads page:
The official community site archive only works with the open source version, the current downloads are of the old proprietary 1.5.1 patched to connect to principia-web. I've been meaning to update them with 1.5.2 beta builds but there are currently some issues with the Android version I haven't yet gotten around to fixing. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-12 13:39 - in How to play the level in the official community site archive? (edited 2022-11-12 13:41) Link |
Yes it's going to be able to open levels from both, so there's a primary community site that it will connect to for things such as uploading, authentication and playing levels when a domain is not specified (by default principia-web.se). But in addition it can connect to any other site domain (e.g. archive.principia-web.se, any other site that would want to host and distribute Principia levels) and fetch levels from there if specified in the protocol link. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-11-16 08:09 - in how do you add a thumbnail. Link |
Thumbnails are taken manually by me whenever I get the time, I run a script on my computer that runs through newly uploaded level and screenshots them. principia-web predates the source code release so I originally did not have access to the official automated screenshotting tool. Now I do, but I haven't gotten around to implementing it yet. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-12-21 14:14 - in Discussing what can be added to Principia in future Link |
I've thought about having the LuaScript object being expanded to morph into the model of any signaling object. Instead of it being like now where it has a single model with 4 outputs and 4 inputs, it'd be possible to turn it into the 1i1o object model, the 8-splitter model, the Robot Manager model... And be able to use all those sockets. Basically it'd allow for creating custom objects written with Lua to a larger extent than we have currently. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-12-21 14:17 - in ROllerozxa actually plays the game for once Link |
Oh hey I actually finished it. Has a leaderboard too. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2022-12-29 08:45 - in Principia advertising (Was: Principia on libregamewiki.org!) Link |
Yo awesome, I actually had a draft for an LGW article locally but thought that I had to wait until we had a stable release since they require games to have at least one open source release. Hopefully it's allowed to stay, I'll probably update it and add the stuff I wrote too. Hijacking this into a general "link to Principia!!" thread, I added Principia to the list of games on the Arch wiki. It seems to have done something because I keep seeing people coming onto principia-web from that article. :) |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-01-01 17:34 - in Principia advertising (Was: Principia on libregamewiki.org!) Link |
I've put up a listing for Principia on itch.io as suggested by someone. Will be interesting to see if we can gain some traction on that platform. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-01-08 21:28 - in How to use the "Toggle lock button?" Link |
Good idea, I actually wanted to implement that while I was going through the PC keybinds in the source code and documenting some undocumented ones in the Wiki. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-03-25 19:31 - in Discussing what can be added to Principia in future Link |
Posted by RI7 In what way? Principia Lua scripts already have all the variables you could need, and then there's the analog variables that can be set either through Lua or with the Var getter and setters. :) |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-08-04 00:20 - in how do you add a thumbnail. Link |
The way principia-web level screenshots are taken is very different from how they were taken on the official community site (they don't respect cam markers, are taken at the last save position, and are taken by a script I run manually on new level uploads). See the FAQ for more info. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-08-04 00:22 - in Principia SMP - 1.16.5 Minecraft Server! Link |
So this server is effectively dead, as Danil lost the world files quite some time ago. Quite sad. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-08-06 00:31 - in games similar to Apparatus/Principia Link |
(The formatting this forum uses is called Markdown, and links are done like this: That's interesting, I've always heard of LittleBigPlanet as a game similar to Principia/Apparatus, but I've been too much of a Nintendo guy to have had the ability to test it, so don't know much about it. Back when Windows 8 was really new, there was this Metro app called Physamajig. It was like a physics-based sandbox thing where you would draw shapes, texture them and then could give them different physical properties and program them using triggers and events. I quite liked it, mostly playing minigames or rube goldberg machines others had created for it, but unfortunately it's long gone from the Microsoft Store and is essentially lost media at this point. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-12-25 17:05 - in Featured level suggestions Link |
There are a selection of four levels which are featured at the top of the website, as well as visible from the main menu of the game. These have remained mostly the same for quite a long time now, so I am now making a thread to get suggestions for new featured levels. I don't have any specific criteria for featured levels, but I would like them to be impressive, interesting, inspiring, neat eyecandy or all four of them. Basically anything that would show the strengths of Principia and would be a good idea to showcase for new players discovering Principia. Suggesting your own levels is fine too, if you believe that one of your own levels would be good to feature. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2023-12-31 16:59 - in Creating puzzles Link |
Principia does indeed have puzzle levels, like Apparatus' Building Challenge levels. They are a level type just like Custom and Adventure levels, and the levels you can find in the "Learn with puzzles" menu if you press "Play" on the main menu are the puzzle level type. Unfortunately creating your own puzzle levels were deprecated in 1.5 (I was very critical of this change back in 2014 when it happened but not much can be done to change what happened in the past, there were different priorities during the development back then). The level type is hidden from creation in the sandbox, playtesting puzzle levels in the sandbox is broken, and attempting to play puzzle levels from a community site is broken (try playing this level, for example). I am in favour of fixing up puzzles so that they fully work again, but the related code is rather chaotic and I haven't been able to fix it yet (it is tracked as issue #91). For now, you can create puzzle levels by creating a regular level in the sandbox and changing the level type (second byte, after the version field) to 0x00 with a hex editor. A long time ago I wrote a Python script that can do this for you if you specify the level file's path. I've also prepared an empty level file with the puzzle type When opening a puzzle level in the sandbox, you should be able to see a (rather out of place) button with a dark background and a cursor icon when you select a non-static object which you can use to toggle whether an object is movable when playing the puzzle. If you try to play a puzzle level in the sandbox (either Test play or Simulate options), the level will most likely break. Puzzles are rather buggy in the sandbox in general so it's a good idea to regularly save the level. To actually play the puzzles, you can take the puzzle level you've created and replace the built-in puzzle levels in the Learn with puzzles menu. On Windows they are installed by default to It's a bit convoluted at the moment and I apologise for it but I hope this may be of use to you. |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2024-01-12 23:09 - in Issues and bugs in the current Principia version (edited 2024-01-12 23:12) Link |
Posted by RandomMechEngineer Usually you should report bugs on the issue tracker, but the forums are okay too. Posted by RandomMechEngineer Don't really understand what you mean here. The strength value is the same when changing on both Android and desktop. The dialog may be slightly different but it ends up setting the same strength. The physics engine should be the same across all platforms (but realistically will vary because the Android version is built with completely different compiler options for a different architecture, it's a mess nobody really wants to deal with). Posted by RandomMechEngineer Yes I've been aware of this issue for quite some time, it is rather strange. Occurs both when painting in a non-chunked level and with chunked terrain generation. Usually seems to happen when the camera is zoomed out so must be a limit in how many textured pixels it can render. I've opened #156 for it. Why it just cleanly cuts off like that I don't know. Because this is how it usually looks if you hit the limit of how many regular pixels Principia can render which pretty clearly looks like a vertex limit, creating some funny graphical issues: |
ROllerozxa |
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ROllerozxa Posts: 78 Joined: 2020-12-26 |
Posted on 2024-01-20 00:34 - in Issues and bugs in the current Principia version Link |
Okay I see, so it's an issue with the multiselect connection strength dialog (makes sense, since they are duplicated across platforms and without a doubt contain inconsistencies). I did some digging in the code and saw that, while the strength that is reported by the desktop dialog is accurate to what the game tells, this is not the case on Android. On Android the strength multiplier factor when converting from a float to an integer is wrong by a single zero causing the strength to effectively be multiplied by 10. This would mean that e.g. 0.05 becomes 0.5 (50%) and 0.1 is indestructible. When you say 1.2 I assume you mean 0.2, which would become 2 on Android (basically indestructible). So anything above 0.1 on Android, as it is currently, would be indestructible while on PC the only time it is indestructible is 1.0 when the slider is at its max. Dunno what to tell you about having to set strengths on Android. There's no strength level you cannot apply on PC, it's just heavily skewed against indestructible on Android. Anyways the fix for the Android dialog seems trivial, but it is really late here so I'll save committing it for tomorrow. |