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5 days ago beastie_bizzle: @MARRA92_AGAIN good idea, but someone (i dont remember who) showed me how to do it with sequencers. switch seems good and i can get it do do 1....2....3, but to reverse it would be a bit more complicated i think. Still a very good shout. ive overlooked soo many items as its been a long time since i last played principia and ive simply forgotten so much.
7 days ago ROllerozxa: hmm, odd. The game already limits it to 7 sticky notes in a level and circumventing it (e.g. through level hacking) will result in an instant crash, but if you stayed under that limit then I don't know why it would crash even then. I'll have to look into that.
7 days ago MARRA92-AGAIN: Apperently fixed removing 1 sticky note, wit h7x it caused mess
7 days ago MARRA92-AGAIN: there must be something to do with sticky notes, I never used them much and this issue is fully new to me
7 days ago MARRA92-AGAIN: @ROllerozxa no idea why my level did that, i copied items in new level and retried now
10 days ago MARRA92-AGAIN: sparsifier convert any lenght key pression into one single tick, preventing looping
10 days ago MARRA92-AGAIN: @beastie_bizzle switch with sparsifiers on prev/next input, see my nanotech 5rtb build it have that thing operating gearbox mechanism
12 days ago beastie_bizzle: HI EVERY ONE, I WAS LOOKING FOR SOME HELP. I WANTED TO BUILD A SEQUENTIAL MECHANISM THAT WAS TIMED BETWEEN EACH STEP. WHAT I WANT TO HAPPEN IS PRESS BUTTON THEN STEPS 1....2....3 COMPLETE, PRESS AGAIN AND IN REVERSE 3...2...1. IVE BEEN TRYIN TO FIGURE IT OUT AND IM SURE IM MISSING SOMETHING.

THANKS
20 days ago MARRA92-AGAIN: @ROllerozxa yea i knew them but for some reason I always ignored Z-X. was only using pgdn and that caused alot of cables disconnection when layers were too far lol. literally thousands times
20 days ago ROllerozxa: @MARRA92-AGAIN: Yep, there's a lot of pretty useful keybinds for editing in the sandbox. There were also a bunch of undocumented ones, but I've gone through and documented what I think is all of them on the Wiki.
20 days ago MARRA92-AGAIN: Just found that Z and X keys on PC allot rise or lower the selected item layer. I only knew of pgdn doing it only increasing layers, and U key does save, if anyone find useful.
20 days ago gali1293: another problem: everytime i press create > adventure, the game start not responding, how to i fix it or when will you fix it rollerrozxa
20 days ago gali1293: nvm it worked
21 days ago gali1293: my game crashes during the loading screen after the loading menus part
21 days ago ROllerozxa: @gali1293: I'd need some more info than that to know what the issue is.
21 days ago gali1293: help my game crashes when i start it
21 days ago MARRA92-AGAIN: Yea SIMA, my naval top view level have his connection-breaking modded emitter
22 days ago MARRA92-AGAIN: reporting unknown error preventing to edit level metadata furter times (happened 2nd edit)
23 days ago SIMAPRINCIP: Do you still remember user daemon666? It would be cool to add guns that he collected to the game =)
28 days ago ROllerozxa: @SIMAPRINCIP: Fixed now as of 3defe8f, I'll make a new Android build in a day or so hopefully.
30 days ago MARRA92-AGAIN: -SOLVED- just closed and reopened the game after setting the window to fullscreen
30 days ago MARRA92-AGAIN: seems im unable to drag any of the RC control slider/buttons on windows
30 days ago ROllerozxa: PEEPS
30 days ago MARRA92-AGAIN: PEEPS
30 days ago ROllerozxa: @SIMAPRINCIP: Looks to be a bug. I've cross-posted it onto the Principia issuetracker, I'll take a look at it when I get the time and see if I can fix it.
1 month ago SIMAPRINCIP: In update 1.5.2 beta, the function began to work very strangely "game message"... I have a device that constantly displays data about its state, but after a few seconds of operation, the window where it displays a message disappears, although in the old version everything worked well and there was no such failure ... Please tell me how to fix this?
1 month ago Noah: hi can anyone tell me a good adventure type level?
1 month ago loveaabb: I created a page for Principia on libregamewiki.org!

https://principia-web.se/forum/thread?id=30
1 month ago oildrinka: nvm i found a way, you just use the player activator on a different robot
1 month ago oildrinka: this is probably simple, but is there a way to stop the adventure robot from regenerating health?
1 month ago SkyWell: OHHH,thanks!
1 month ago ROllerozxa: Reminds me I need to implement being able to change your password... For the time being I've PMed you a password reset link, check your user page.
1 month ago SkyWell: Sorry, I have forgotten my password
1 month ago SkyWell: Hi,How can I change my password please?
2 months ago jtsb2333: I m sb
2 months ago SIMAPRINCIP: thanks =)
2 months ago ROllerozxa: You cannot use the object's g_id to get an entity object in Lua, you need to grab its unique ID to be able to obtain an entity object for an unique object in the world. (just edited the LuaScript wiki page to clarify this)

Since the objects spawn out of an emitter you cannot predict the ID beforehand, so you will need to repeatedly world:query() or world:raycast() the area of the emitter in the step function and keep track of all emitted objects by saving the variables somewhere. In addition you can check their g_id using entity:get_g_id() to make sure you only grab the emitted type of object.
2 months ago SIMAPRINCIP: Excuse me for the clumsy explanation... =)
2 months ago SIMAPRINCIP: And another question, I want to spin objects released from the emitter but don't know how to assign in this code: "function init(is_sandbox)
end
function step(count)
Strong = world:get_entity_by_id(285)
Strong:apply_torque(900)
end" all the items that the emitter creates, the instructions say that you need to specify "g_id" in the code, but the script gives an error when you run it "id 124"... My code looks like this: "function init(is_sandbox)
end
function step(count)
Strong = world:get_entity_by_g_id(2)
Strong:apply_torque(900)
end" I don't know how to solve this problem...
2 months ago SIMAPRINCIP: thanks it helped me =)
2 months ago ROllerozxa: Well yes, you'd have to decompress the level buffer (alternatively use a level with a really early format version e.g. Smiley Man) and hex edit the bomb's damage property. To find where that is, you would diff two identical level buffers with different damage values together, using e.g. hexdiff.
2 months ago SIMAPRINCIP: For example, I want to make the bomb more powerful than the game intended... Or something like that.
2 months ago SIMAPRINCIP: Is there a script to change the parameters of parts and items?
2 months ago cool-dude2: wuw
3 months ago voxel: uwu
4 months ago ROllerozxa: shut up
4 months ago MEMORY_LOST: No posts
4 months ago MEMORY_LOST: Yo why server dead
4 months ago ROllerozxa: lol, such timing, now you can read up on the Wiki page for the guard point. :)
4 months ago Unknown: Ok