MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2023-01-08 13:24 - in How to use the "Toggle lock button?" Link |
Is there any way you can make a Lock Item hotkey? Would be a blast :D or thru some script |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-16 15:48 - in Buttons problem after update Link |
Ive been off a bit and got back to check stuff, updated the game but now sometimes i have a problem where mostly only INPUT-0 of my RC's work while other inputs do not work, only known fix is restart the game. It can happen immediately or after a bit. Anyone had this happening 2? |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-18 17:17 - in Buttons problem after update (edited 2024-08-30 20:13) Link |
Update, found the cause as a second rc activator hidden around |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-19 11:31 - in Discussing what can be added to Principia in future Link |
Sublayer plastic beams would be a great thing, could finally color em with proper look! |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-19 11:43 - in Why is there no undo button Link |
when i make a mistake i immediately kill the process from taskmanager, that works as 1x "undo token" somake sure to not do any other actions after the mistake before close, or it will save the bad way |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-30 19:56 - in Discussing what can be added to Principia in future Link |
Also search results could show levels that contain the searched words in the level description.
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MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-30 22:07 - in Discussing what can be added to Principia in future (edited 2024-08-30 22:12) Link |
thats sad to hear:/ btw i think one kool feature would be hotkey for pivot/fixed interlayer joining, and also a feature that prevent any sort of movement and rotation of items that are attached to pixel or platforms EVEN in selectmode, thru a check option maybe. I had countles events where i realize after a lot that some parts moved tiny distance away because of that ( i now use the dragselect selection thing so i avoid that) ALso alterable behavior on fluid, like color, and the force with which the balls change size while taking speed / I will donate for the game in few days <3 just noticed my profile pic (small enough) doesnt show up |
MARRA92-AGAIN |
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MARRA92-AGAIN Posts: 8 Joined: 2021-01-17 |
Posted on 2024-08-31 01:49 - in Discussing what can be added to Principia in future Link |
YAY thanks i missed the png requirement, now it works. I really love this game and Ill try pull up some ideas. I think an useful feature could be item groups, for example i select 10 motors and make group "abc", when i click a motor it shows me the group it is part of, with the option to change motor force % of all grouped item, or not in case of need. I would also increase maximum zoom-out in sandbox or game too, can be useful at times when drawing huge terrain or long stuff like rails. New cables item, instead of arch between in and out (i mean the wire look itself) we could get a interpolar cable layout to better fit some builds. More fractions for mulad or sub style items, with eventual manual input (example divide value by 3) and higher max multiply with same manual option input. / same for moving average, it would be cool see a value when changing its inertia value. pure Delay electronic item, which apply X millisec before letting signal out. Let all motors and servo to work also at +0.50/-0.50 values, which now disable them. Increase linear alignment force on spring dampers, improve behavior of wheel item on painte terrain (jumps a little even on flat) Multiselect menu could get feature to select a single layer instead of layer+everything on lower layer too (selecting all L2 stuff with L3 hidden to view will select all L2 and L1 stuff) Sublayer planks should be changed so sublayer 1 and 2 won't hit a plastic beam on same layer (sublayer 0 and 3 already don't hit them), aswell as not hitting electronics or mechanical elements who occupy full layer height. signal split items for power cables and interface cables so we can reduce number of CT's in case of needing to run several motors all the same way to be continued :D |