| Var setter | |
| ID | 177 |
|---|---|
| Category | Signal-misc |
| Sublayer width | 14 |
Store a value and associate it with a name. These variables are persistent between playthroughs and stored in a cache file associated with the level. Use the config dialog to set the variable name, or to reset the variable's value.
You can also set Principia variables using the game:set_variable(varname, value) method in Lua.
To retrieve the value, see the Var getter.
IN0: SetIN1: Value