SIMAPRINCIP | |
SIMAPRINCIP
Posts: 3 Joined: 2022-11-09 |
Posted on 2022-11-13 20:13 Link |
It would probably be nice to add in future versions Principia some new details ... I always dreamed of seeing mini multi-emitter to fire your crafting projectiles! =) |
ROllerozxa |
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ROllerozxa Posts: 57 Joined: 2020-12-26 |
Posted on 2022-12-21 14:14 Link |
I've thought about having the LuaScript object being expanded to morph into the model of any signaling object. Instead of it being like now where it has a single model with 4 outputs and 4 inputs, it'd be possible to turn it into the 1i1o object model, the 8-splitter model, the Robot Manager model... And be able to use all those sockets. Basically it'd allow for creating custom objects written with Lua to a larger extent than we have currently. |
SIMAPRINCIP | |
SIMAPRINCIP
Posts: 3 Joined: 2022-11-09 |
Posted on 2023-01-04 10:14 Link |
Yes, that would be really great. =) |
RI7 | |
RI7
Posts: 1 Joined: 2023-02-24 |
Posted on 2023-03-11 14:37 Link |
More Variable stuff can be helpfull |
ROllerozxa |
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ROllerozxa Posts: 57 Joined: 2020-12-26 |
Posted on 2023-03-25 19:31 Link |
Posted by RI7 In what way? Principia Lua scripts already have all the variables you could need, and then there's the analog variables that can be set either through Lua or with the Var getter and setters. :) |